The Pike. Rebel attacking Federation loyalists. Sure, they do a lot of damage, but you have to get the shields down first. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I find myself winning far more often than before though. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Burst Laser I. Hull charges faster. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Finally with 3 or more shields active, it will do no damage because 3-3=0. A Defense drone Mk. "You asked for it!" They pull away from. First mod you do is a scrap arm then three weapon reloads. The only exception to this is The Osprey, with its Artillery. What gives? I thought drones could only do that to missles. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. It makes me wonder why it rarely gets a mention. I'd say try things, see what you like. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Refugee distress (Zoltan) Refugee ship with communications down. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The first time is shorter than the pike beam's stock 16s due to weapons officer. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Only one ship starts without doors (Rock B), and only one starts without a. - Ion bomb A lot of ion damage, just that the reload is poor. For sure they do. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Plus going into the Flagship fight I thought. Mac or PC. Slug boarding Rock ship. Pike's slightly longer and the beam striking time is faster. Starting drone on the Cerenkov (Zoltan C). Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Had a lot of fun recently with hacking + hull beam + fire beam. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Halberd > Mini > Hull in my personal opinion. Press your finger on a room and hold. Hull missile does neither very well. That said. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. ; The Flagship's Zoltan Shield has 12 health points. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Also pike beam was better for cheeky swipes. For 0 damage, I would have been running the anti drone at that point. A reasonable amount of crew. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Systems: Hull . This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. If in doubt, go Flak. The fires quickly get out of control. Edit. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. Shotgun or rifle. 3 shots for 3 power is still good, since it has the whole breach chance thing. Rebel fight in plasma storm. We make choices like this everyday, they are part of us. Shotgun or rifle. Stackable. Shotgun or rifle. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The first time is shorter than the pike beam's stock 16s due to weapons officer. Shotgun or rifle. Human boarders in abandoned sector. Hull Beam is a good beam in general. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Free scrap with resources (Lanius) Friendly ship out of fuel. Still a useful weapon. L. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. I beat him moments ago, I had the Zoltan ship B. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Hull Laser 2 is a perfectly fine weapon. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Stealth Beam Drone []Guard. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. "An unexplained technology creates this nearly impenetrable shield. The Defense drone MKIIs sound like flak cannons when they fire. Glaive beam. There is already a Buzzard-class frigate in the Kadur Remnant mod. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mac or PC. The Nexus Point will have G-Van at the entry beacon. I feel like the Pike's line of fire is so long I end up wasting a lot of it. glaive. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. This is like everything I could possibly want all in sector 1, about as good a start as. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. With 2 shields active, it will do 1 damage per room, because 3-2=1. ago. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. One of my older videos that I made about a year ago. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Nug_69. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mantis attacking Crystal. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. FTL: Faster Than Light Wiki is a FANDOM Games Community. Burst laser II, pike beam. It breaks shields fine, and 30% breach chance is pretty good. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. We make choices like this everyday, they are part of us. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. III burst is that it actually has a lower power-laser ration than the Mk. instead of slicing the hull with beams: I've a thing for FTL high scores. Upon entry, almost all your systems will be disabled during the intro. Phase 3 is one-shot by the beams once the Zoltan Shield is down. Pike Beam also has a much longer sweep length than Hull Beam. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Halberd > Mini > Hull in my personal opinion. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Business, Economics, and Finance. In general the Halberd is better. Because of that, many parts of the ship had to be changed. Hull Beam does more damage against the Flagship though,. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. ago. Plus going into the Flagship fight I thought. (This is to cancel out the 3 damage because of how FTL handles system and hull damage. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel defector. A modification which focuses on rebalancing FTL weapons. Crew damage. Also, I find the secondary effects of the Heavy better. Plus going into the Flagship fight I thought. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. Hull Laser II / Charge Laser II. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. Basically your run-of-the-mill ion beam, short length and slow speed. It's worth doing this a bunch of times if you want a good shot. Asteroid mining colony. And another example is a time I had a Heavy Laser and 3. I'm wondering how to make these work. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Mac or PC. FTL: Faster. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Hull Laser II. Cargo cults often develop during a combination of. One of my best runs was double halberd (and double ion bomb + hacking. Buying it will do nothing. Pike Beam Whatever it can do, other beams do better. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. Plus going into the Flagship fight I thought. [3 shield pierce. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Only the energy. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. This. Axes or swords. 12. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Plus going into the Flagship fight I thought. Auto-ship fight in plasma storm. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. (at least)Level 1 Cloaking. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Don't use ammo, either. #footer_privacy_policy | #footer. " Attack the pirate. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. It has a fast charge time, requires only 2 energy and does 1 damage. The ship hastily messages you, "Stay out of this, or you'll be next!. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Defense Drone Mk I is useful. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Category:Filler Events. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Search within r/ftlgame. Lanius absorbing automated scout. All laser shots deplete a single shield layer, but some (Heavy or. 5. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Edit. We make choices like this everyday, they are part of us. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. . This event can occur only once per sector. Move your finger in the direction you want the beam to go. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Sure, they do a lot of damage, but you have to get the shields down first. bam13302 • 7 yr. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. It has a fast charge time, requires only 2 energy and does 1 damage. Edit: I added it to the guide. Pike's slightly longer and the beam striking time is faster. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Plus going into the Flagship fight I thought. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Category:Out of Fuel Events. The Hull Beam is a weak weapon typically. If I have both and can only use one of them, I'd pick pike. . With 2 pike beams for example you can do 8-10 damage on. Bombs. Merchandise. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. 29. Concentrate fire on. 23 votes, 15 comments. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. It fires much quicker than the beam and makes everything burn so much easier. 7s, 11. The Pike Beam is a fairly standard weapon. Halberd and Glaive doesn´t work. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Fire drone is actually not too bad with the right setup. It was a dumb micro mistake on my part. Glaive Beam, Burst Laser II, Breach Bomb II. Axes or swords. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. My first putative world record was still in the original game on Sep 21 2013,. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Pike can't do this because 1-1=0. Shotgun or rifle. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. That 14 second cooldown is powerful. For example, an Engi ship will never have offensive drones. Cheeky Swipe in Action: Or, Neutralizing a Pike. Pegasus Missiles / Swarm Missiles. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. We make choices like this everyday, they are part of us. Defense Drone Mk I is useful. I forgot about beams working on the zoltan shield actually. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. 7s, 11. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Mini beam is pretty awesome, look for 3 small. Crystal Burst I. Axes or swords. Shotgun or rifle. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. 1 Answer. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. when it works, it works very well. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. (at least)Level 5 engines. This is a list of useful guides regarding FTL. Flak works super-well because it knocks all the shields out at once. Auto-ship near sensor station. Rebel attacking Crystal ship. It doesn't. With one shield active, it will do 2 damage per room, because 3-1=2. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. Small asteroid belt distress beacon. They generally did the same damage but hull beam often did 1 more. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. imgur. Rebel boarders in nebula. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Pike Beam Whatever it can do, other beams do better. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. FTL: Faster Than Light Wiki is a FANDOM Games Community. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. II (1. Mac or PC. Basically your run-of-the-mill ion beam, short length and slow speed. Bio beam is a serious contender to fire beam. Pike Beam. I'm just imagining how awesome hacking + 4 pike beams would be. Auto-ship fight in asteroid field. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Does no hull damage nor system damage. Axes or swords. The Pike Beam is a fairly standard weapon. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Oh, sure, it causes 4 hull missiles but you need ammo for. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). The Defense drone MKIIs sound like flak cannons when they fire. Plus going into the Flagship fight I thought. . Charge Ion. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. The problem with the Mk. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. The flagship went down in 1 volley. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. FTL on Steam: came from my stream on July 20th, 2021. Both drones can start fires with a 10% chance. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Business, Economics, and Finance. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Basically, getting as much scrap, beacons explored, and ships destroyed. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. See full list on ftl. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. We make choices like this everyday, they are part of us. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. Shotgun or rifle. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. I just wasn't able to strike back very hard without the Pike Beam. - Hull beam A worse Pike beam. Shotgun or rifle. Plus going into the Flagship fight I thought. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. II (1. Sure, they do a lot of damage, but you have to get the shields down first. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. 6s, 12. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games.